Monday, 20 April 2009

Pygame Update

I recently realised that I haven't blogged about my Python/Pygame efforts in quite a while, so I figured it was time for an update. The good news is, my lack of blogging is not reflected by a lack of development, so there's quite a few new features - so many, in fact, that it's probably best if I just post a video ...



So here we can see a couple of maps designed with my very own level editor, an animated main character, a scrolling background, the ability to seamlessly walk off one map and onto another, animated features (eg. flames), pickups (eg. coins) and movement correction (ie. note the way the little fella 'slides' off obstacles that are blocking his way).

If anyone's interested, I created this video by running gtk-recordMyDesktop against the Pygame window and converting the resulting .ogg with mencoder:
mencoder out.ogg -oac lavc -ovc lavc -lavcopts abitrate=160 -o rpg-world.avi
I have no idea what most of that means, but the quality has turned out okay!

1 comment:

Nick said...

Looking great mate.